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DART LEAGUE RULES


Equipment:
  1. Players may use their own darts if they meet the following requirements:
    • Darts must have unaltered factory-issued darts and tips.
    • Darts must not exceed 8 inches in length.
    • Complete darts may not exceed 20 grams in weight.
    • Flights may be no wider than 3/4", as measured from shaft to flight edge, and may not have more than four wings.
  2. All boards have throwlines positioned 8 feet from the bullseye to the front of the throwline. This can be measured using the markings on either side of the dart board base. Both teams have the right to check the throwline distance. Captains must provide their owning measuring tool. If adjustments need to be made, both captains must agree to reposition the board. If captains cannot agree, call CAP service line. 

Fees:
  1. The current weekly dues are $5.00 per player.
  2. The cost to play the games varies per format depending on the number of games and players (cost ranges between $10.50-$14.50 per team). See Fees & Formats.
  3. 100% of the dues are used towards the league. This includes the banquet, t-shirts, blind draws, plaques and payouts. Specific items depend on the season.
  4. Team captains are responsible for collecting and depositing the weekly dart dues for their team. Each week the fee is put in the dart board’s coin slot or bill acceptor before the galaxy dart board will allow league play. Home team signs in first.
  5. Money entered into the board before league play will not automatically transfer over towards league dues and games. You must select the option that appears on the monitor when the first team goes to select their name in order for those credits to transfer. If you do not select that option those credits will reappear once the match has finished.
  6. If a team drops out or is removed from the league, they forfeit all money.
  7. The cost to play each game is the player’s responsibility.
  8. Make sure you put in the correct amount of money for the games you wish to play. We do not reimburse for games not played.
  9. At the banquet all payouts, prizes, t-shirts, etc. are distributed. If you can’t make the banquet you have 3 months to make arrangements to pick up your things. 

Players:
  1. All players must be 21 years of age and be willing to show id.
  2. If a player on a team is banned from a dart location that they are scheduled to play a match at, the team will have to get a sub for that match or have to forfeit. We will not allow a location change to accommodate the banned player. Both captains can try to workout an agreement with the owner/manager to get an exception for the player for that night but it is at the discretion of the owner/manager to make that decision. 
  3. CAP Darts requires the first and last names of all players and subs in order to keep record of stats.
  4. All players and subs must play under their correct name. 
  5. Obvious false or partial names will be deleted at the end of each season.
  6. CAP Darts requires captains to submit and update their email and phone number for communication.
  7. CAP Darts has the right to refuse any player as well as the right to remove a player from league play during the season.
  8. Teams can consist of men, women or both (unless otherwise indicated). 

Matches, Forfeits & Make-ups:
  1. Game time is 7:00 p.m. There will be a 15 minute grace period for all team members to show up.
  2. The players who start a match are the only players who are able to play in said match.
  3. If a player that starts a match needs to leave, the team can continue however must press Player Change when it is that team member's turn.
  4. Once a match is started, the whole match needs to be completed. If a team decides to quit playing, they forfeit the remaining games.  
  5. Players must follow the format designated to their specific league. Example: A, B+ or B.  Formats are posted on the website. Open and handicapped leagues use the B division formats unless otherwise specified.
  6. If a team no calls, no shows. there is a $50 team penalty.
  7. If a team no calls, no shows twice, we have the right to remove the team from the league and money will not be reimbursed. 
  8. For assistance during matches please use the 473-1213 number for emergency calls. If the call is NOT urgent please call the office line at 442-2277 and we will get back to you during business hours
  9. If your team cannot make a match, it is the captain’s responsibility to contact the opposing team’s captain (contact info can be found online under current league). You MUST include CAP in your correspondance or be able to show proof (emails/text screenshots) in order for us to be able to make a call in your favor. 
  10. At 7:15pm if the opposing team is not there you may enter a forfeit in the dartboard. A forfeit can also be recorded by contacting CAP. (We prefer teams to make matches up if possible- See #4).
  11. How to enter a forfeit into the board- Select league menu, choose play league, choose your league. The key is to choose your team name as both the home team and away team. So first choose your team name as the home team. Then it will ask for your dues. Once those have been inserted choose your team name again as the away team. The board will ask “Is this match a forfeit?” Choose yes. 
  12. We would prefer to have teams play rather than forfeit if both teams can agree to make up a match at a later date. Please contact CAP to record a makeup date and to confirm the availability of the dartboard. Both teams must acknowledge one another that they understand the makeup date and time.
  13. Both teams are still responsible for their weekly dues for a forfeit which will be deducted at the end of the season prior to payout unless already inserted into the dartboard.
  14. The team that cannot make the original match will have to take the forfeit if the opposing team cannot make it up.  
  15. If the opposing team generally agrees to make up a match in the future but cannot, the team who originally could not make it receives the forfeit.
  16. If both teams agree to a specific make- up date (including date and time through email with CAP copied in) it is treated as a new scheduled match. Therefore whoever cannot make  that match will have to forfeit.
  17. A team who forfeits more than 3 matches may be removed from the league and money will not be reimbursed and team will not be allowed at end of season banquet. If a team is removed, we will determine the best course of action in regards to forfeits and future matches. This may involve removing wins/losses from matches previously played.
  18. Games must be made up by the end of the season (your division’s last match date or scheduled make-up match date) & before any playoffs or position rounds are scheduled unless extra time is granted by CAP.
  19. Teams must keep noted make-up weeks available. We can force teams to make up matches on those specified dates if need be. 
  20. Forfeit and make-up match rules regarding extreme weather conditions can be found below.

Extreme Weather Conditions:

In the event of extreme weather we will email the league. Matches will be rescheduled or removed from the league all together.

League Tie Breakers:

If a tie occurs at the end of the season it remains unless it affects plaques (normally 1st, 2nd or 3rd place). If it does affect plaques:
  • The first tie breaker is to look at the matches between the two tied teams. The team who won more matches against the other is the winner.
  • If those are equal, then we add up the scores from each of those matches. The team who won more total games is the winner. If the game wins are equal, the team with the most match wins against all teams in the division is the winner.  
  • If a tie still exists CAP will talk with the two captains to decide a proper tie breaker, which may include an extra match. 

Substitute Players:

Adding Subs
  1. All subs must use their full first and last names. If they do not, their stats will be deleted at the end of the season.
  2. You can add subs by doing the following: (Keep in mind, adding subs to your roster does not automatically make them eligible. See Sub Eligibility below.)
  • Manually entering first and last names into the board. If you add a sub’s name at the board and only put a partial name (ex. John or John S. for John Smith) or nickname, you must call or email us and give us the full first and last name. This is so we can keep their stats for history and possibly to benefit your team by adding the player to the eligible sub list.
  • Calling us at 442-2277 or emailing us at capdarts@gmail.com with the sub’s name. If you want a new sub’s name on the board for the match you must contact us a day prior.

Sub Eligibility
  1. B Division- Strict sub rule. See below.
  2. B+ Division- Open sub policy; anyone can sub. 
  3. A Division- Open sub policy; anyone can sub. 
  4. Open & Handicapped Leagues- Open sub policy; anyone can sub.
  5. Mixed Leagues- Must always have one male and one female on the team. 

B Division Sub Rule (in effect all weeks of the season)
How Do I Know if My Sub is Eligible for B Division?
  1. Does the sub’s name appear on the “B Sub Eligibility List” on www.capdarts.com ? This list is generated approximately every two weeks so it is the captain’s responsibility to check this list the day of the match.
  • Yes= Eligible. No matter what they shoot during the match they will not be penalized.
  • No= Even though the sub is not on the sub eligibility list they can still sub BUT if their average stats from that league (ex. M4BI) exceed 2.2 MPR and/or 22.00 PPD the team will be penalized. We will take games away from the team using a predetermined scale.
Important Sub Info (Commonly Questioned)
  1. The opposing team is not allowed to approve a sub player.
  2. If a sub has been added to your team roster by CAP or yourself during sign-ups it does NOT mean they are automatically eligible.
  3. If a sub is eligible one week it does NOT mean they are eligible for the entire season. Captains must continually check the eligibility list to make sure subs are eligible because stats do change throughout the season.
  4. If a player currently plays in a B league, it does not mean they are automatically eligible to sub for another B team.
  5. If a sub shoots over the 2.2 MPR and/or 22.00 PPD in a single game or match it does not mean they are ineligible because it is based on an average. 

Interdivisional Sub Eligibility:
  1. B and B+ Division- If brought to our attention, subs must be on the appropriate B or B+ sub eligibility list at the time of the interdivisional. Please keep in mind that the sub eligibility list is updated approximately every 2 weeks, therefore eligible subs do change. If found illegal, the team will be disqualified and forfeit all money.
  2. A Division- No sub rule.

Banquet Blind Draw Eligibility:

Players must have played for CAP 3 weeks during the season to participate in the banquet blind draw. If a person plays & someone challenges their eligibility, and found illegal, the team will immediately be disqualified. No money will be reimbursed to either player of the team.

Formats:
  1. It is the responsibility of all players to understand their format. They are located on the website.
  2. The freeze rule applies in X01 games with 4 scores. A Player may go out and win only if their partners score is equal to or less than the combined score of the opposing team. The board will not prompt you of this scenario so it is your responsibility to spot it.
  3. Each format has different specifications when a player can bull in or out. Again, it is your responsibility to know what you can and cannot do. If a player does not follow the format (Ex. bulls in when the format reads “Can’t Bull In”) they lose their turn. This call must be made by the opposing team before player change. At this point, the dart needs to be backed out by hitting the up arrow on the board. After the dart has been backed out, hit the player change button and it is the next team’s turn.

General Rules of Play:
  1. Players stand at the "throw" line. It is legal to lean over the line. Shooter may step on, but not cross, the line. A player’s dart must make contact with the board before the player’s foot makes contact with the floor in front of the throw line.
  2. Each player throws a maximum of three darts per turn. Darts must be thrown only when the machine instructs to "Throw Darts" and the proper player's number/name is lit. A player will always be allowed to throw all 3 of their darts.
  3. It is not required for a player to throw all 3 darts on every turn. A player may pass or throw fewer than 3 darts. 
  4. Any dart thrown counts as a throw, whether or not it is registered on the machine. A throw counts if it misses the board and bounces out, or if it misses the board completely. A player may not throw any darts over again.
  5. Darts on the board may not be touched until the turn is over, the "Player Change" is activated, and the machine recognizes the end of the turn. Exception: When a dart is in the board and machine reads "Stuck Segment," see below in Scoring on the Electronic Dart Board.

Fouls:

Committing a foul may lead to loss of turn, game, or match...It may also lead to expulsion from tournament, league, site, or future leagues or tournaments. CAP will make all decisions concerning fouls if not specified below. The following items constitute a foul.
  1. Fouls must be called within the round in which the foul was committed by the opposing captain. A round is defined as the period of time from the end of a player's turn to the start of their next turn. In a game that is played with two players sharing a score, a round is defined as the period of time from the end of a players turn to the start of their partner's turn.
  2. On a thrown dart, the dart must make contact with the board before the player's foot makes contact with the floor in front of the throw line or a foul has been committed. A player must receive a warning from the opposing captain. If the same team commits the foul again, the player will lose his/her next three darts.
  3. If a player throws out of turn and ends the game on that turn, his/her team loses the game.
  4. If a player reached zero in a round in which that player or that player’s team committed a foul, that team loses the game.
  5. Abuse of equipment, poor sportsmanship or unethical conduct as judged after the fact by CAP may constitute a foul.  Both teams may be penalized if we cannot determine who was at fault.
  6. Teams that hold up play continuously may constitute a foul.
  7. If a player puts in a false name with the intent to deceive, a foul has been committed.
  8. If CAP believes there was manual scoring a foul has been committed.
  9. Disregard of any rules constitutes a foul.

Scoring on the Electronic Dart Board:
  1. The score recorded by the machine is the score the player receives.  The player accepts that the machine is always right. The only exceptions will be player correctable features (See #2) and the Last Dart-Winning Dart that meets the following criteria: It must stick and the machine was displaying the "Throw Darts" message and all other rules were followed. Then, no matter if the machine fails to score, or scores incorrectly, the player/team will be credited with the win in that game. Example: Player's score is 24 at the beginning of their turn. Their first dart hits and sticks in the single 9 but does not register or score. Their second dart scores a single 15, leaving the player on 9. The third dart is then thrown in the single 9, but does not register or score. Since it was the "Last Dart-Winning Dart," that player/team wins the game.
  2. Player Correctable Features- Any dart that sticks in the board but clearly registers incorrectly can be backed out and fixed IF both team captains are called to witness the situation and AGREE the board registered incorrectly. Karma :)
  3. If the machine is not operating properly, the 2 captains will decide whether to play, move to a different board (if possible), or call for repairs.  If a match is completed, no protest will be allowed.
  4. When a dart is in the board and machine reads “Stuck Segment,” player must notify the opposing captain and then remove the dart before throwing remaining darts.
  5. If a player throws subsequent darts after the “Stuck Segment” indication, he/she may NOT re-throw-said darts even though they did not register.
  6. If a dart bounces off the board, it is considered a dart thrown, even if it does not score. It may not be thrown again.
  7. If a dart is thrown before the "Throw Darts" message lights, the dart will not score and is considered a dart thrown. It may not be thrown again.

CAP Amusement Inc. is dedicated towards running a fair and fun dart league. We reserve the right to make any changes to these rules without prior notice. This includes any unspecified issues or topics not covered. We do our best to continually assess our league and how it is running and make changes accordingly.

Please contact CAP Amusement Inc. during office hours at 442-2277 if you have any questions or comments. In the event that you need immediate assistance call CAP Amusement’s Service Line at 473-1213. Please use discretion on calling after hours. You may also visit our website at capdarts.com or email us at capdarts@gmail.com.

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